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Cyberpunk 2077 Update 1.2: Patch Notes, Release Date

Cyberpunk 2077 had been 1 of the most hyped games of last year. However, much to the thwarting of fans, the game had a lot of issues at launch, and it failed to alive up to expectations. In fact, the game's poor optimization on concluding-gen consoles led to its removal from the PlayStation Store.

Afterwards the backlash it received at launch, the developers posted an apology promising fans that it will be releasing two major updates to fix the bug the game had. The 1.1 Patch was released dorsum in January, and it did bring a number of improvements to the game, ranging from crash fixes to memory usage improvements. Here is what nosotros know nearly the side by side patch, Update 1.2 so far.

  • More than CYBERPUNK 2077: Cyberpunk 2077'southward Free DLC At present Coming After Major Fixes

Cyberpunk 2077 Update 1.two: Release Date

When CD Projekt Cherry-red issued an apology back in December, it had stated that the starting time patch volition come up in Jan, followed past the second one in Feb. The first patch came on fourth dimension, but merely after that, the company was hitting by a cyber attack that disrupted its plans, causing the patch to be delayed.

Now, the patch is slated to be released this calendar month itself. With only less than a week left for March to end, we will get the 1.2 Update pretty soon. However, equally of now, the release date hasn't been announced. That being said, the developers accept stated that the patch is existence tested and is coming very soon. With the patch notes already out, it shouldn't exist long before nosotros go the update.

Wreckfest | Stadia Release Trailer

Cyberpunk 2077 Update i.2: Patch Notes

CD Projekt Red has finally released the patch notes for the upcoming update. You can observe the Gameplay patch notes below, while the rest of it tin can be found on the official Cyberpunk website here.

Gameplay

  • The NCPD spawn radius for when the player commits a crime has been increased.
  • New Steering Sensitivity slider added to Controls settings. Allows reducing steering speed for all vehicles, on all input devices. Particularly useful for keyboard users.
  • Adjusted the vehicle steering code to work better in low and extreme high frame charge per unit situations to produce more consistent results. Improves steering on base consoles noticeably.
  • Unstuck Rocking/Rotating feature added to all vehicles. Use Left Stick or A/D West/S or LShift/LCtrl to engage rocking and rotating to stuck/beached vehicles to try and free them.
  • Minor driving model tune revisions to some vehicles to amend steering, cure excessive torso whorl and oversteer.
  • Fixed an upshot where aiming while nether the outcome of the "Berserk" cyberware moved the crosshair with no input from the histrion.
  • Adjusted fire rate of the helicopter turret inHoney Like Fire.
  • Police vehicles will no longer immediately despawn after getting into Kerry's car duringRebel! Rebel!
  • Fixed an consequence where Projectile Launch Arrangement had no cooldown.
  • Bump reaction for friendly NPCs has been disabled.
  • Stock-still an issue where grappled enemies played vocalisation lines as if the player bumped into them.
  • Using Zetatech Sandevistan MK. 1 cyberware at present correctly slows time.
  • Actor can no longer cancel autumn damage by performing a slide activeness when about to fall from greater heights
  • It is no longer possible to perform Gorilla Arms finishers against civilians.
  • Fixed an result where V could get pushed too far past a speeding vehicle.
  • If V picks up a body containing a quest detail, the item will at present be automatically added to the inventory.
  • Fixed an issue where a civilian running from a driving player could react incorrectly.
  • Picking upward or grappling an NPC with a burning or EMP status now transfers the status to the player.
  • Improved jacking in interactions with forklifts.
  • Fixed an effect where dodging right after the Kerenzikov cyberware effect concluded resulted in pushing V a smashing distance forward.
  • Fixed an issue where enemies did not autumn on the ground after beingness killed with Synapse Burnout.
  • Stock-still an consequence where Breach Protocol was non working correctly against Sasquatch.
  • Fixed an issue preventing Placide from being taken down in stealth.
  • Short Circuit quickhack's impairment over time will no longer finish off defeated enemies.
  • Cyberpsychos and minibosses are now allowed to Tranquilizer rounds and System Reset Quickhack.
  • Fixed an issue where stacking cooldown reduction over 100% could consequence in blocking quickhacks.
  • Five tin can no longer employ consumables in situations where scene context would not support it.
  • Clothing vendors now sell items more suitable for the location.
  • Cat food needed to adopt Nibbles can at present be bought at several food shops around Nighttime Urban center.
  • The item for resetting perk points (TABULA E-RASA) can at present exist bought at a reduced toll.
  • Reduced amount of higher quality crafting components needed to craft iconic items.
  • Fixed an upshot where V could go stuck in empty buildings when exiting a vehicle parked close to a wall.
  • Data is now correctly displayed when scanning the Militech Manticore AV.
  • Fixed the prompt on an unavailable Vehicle door that said "Locked []".
  • Fixed an issue where dumping a trunk in the trunk started the vehicle'south engine.
  • Fixed an issue where NPCs turning the steering bike broke their upper body animations.
  • Gorilla Arms harm has been increased by 20%.
  • Reduced prices of Kiroshi optics fragment recipes.
  • Reduced power of revolver wielding NPCs.
  • Fixed an issue where disassembling part of a stack granted the number of experience equally if the unabridged stack was disassembled.
  • Disassembling grenades now properly grants Common and Uncommon components.
  • Extending the sliding ladder won't result in player's expiry if they are beneath it.
  • Fixed several door blockers that could make enemy NPCs stuck, preventing them from being killed.
  • Stock-still an result that caused NPCs to trip over other NPCs too ofttimes.
  • V should now automatically unequip a charged grenade when entering rubber areas.
  • Fixed an issue where pedestrians could go teleported after being striking by a vehicle.
  • Transmigration trait is now unlockable at Breach Protocol level 20, rather than 16. Players who unlocked Transmigration pre-level 20 and did not yet reach that level will have the trait locked and Perk Points for it restored.
  • Getting knocked downwards past vehicles no longer kills Five later on unlocking 'The Rock" perk.
  • Fixed an result where switching the weapon in the inventory 2 times in a row could consequence in the weapon not existence displayed in-game.
  • Fixed an issue where completion ofThe Wasteland achievement could be blocked under certain circumstances.
  • Multiple GPS improvements and fixes for the pathing in various activities and quests.
  • Stock-still an issue where 1 of the laser trip mines inGig: Wakako's Favorite would not explode upon walking over the laser.
  • Stock-still instances of NPCs not entering combat when the player approached them inReported Criminal offense: A Stroke of Luck.
  • Stock-still an access point sinking into level geometry inGig: Greed Never Pays.
  • Fixed an issue where one of the laser trip mines inGig: Greed Never Payscould not be interacted with.
  • Breaking a window duringGig: On a Tight Leash volition at present properly warning nearby NPCs.
  • A certain enemy NPC should now properly attack Five in melee duringGig: Welcome to America, Comrade.
  • Fixed cyberpsycho's behavior at the starting time of combat duringCyberpsycho Sighting: Business firm on a Loma.
  • Fixed AV collision to avoid the player being pushed off or stuck inSuspected Organized Law-breaking Activity: Opposites Concenter.
  • Fixed tracked map markers flying off the minimap occasionally.
  • Fixed an issue where throwing multiple grenades in quick succession could make V equip an incorrect grenade.
  • Fixed inactive Breach Protocol pick inSuspected Organized Criminal offense Activity: New Boss, New Rules.
  • Fixed River Ward'due south behavior while post-obit the player inThe Hunt.
  • Stock-still an issue where enemies at the crash site inLife During Wartime were not able to attack the thespian at range.
  • Stock-still an issue where ane of the Scavs would non alarm others after finding a body duringThe Rescue.
  • Jackie should no longer use stealth chatter just before gainsay inThe Heist.
  • Fixed an issue where an exploding mine would not warning nearby enemies inGig: Farewell, Dark City.
  • Panam now occupies a different sniping spot during the fight with the Raffens inGhost Town.
  • Fixed an issue where Rogue would idle after the elevator ride in Arasaka Tower duringNever Fade Away.
  • Fixed an upshot inThe Pickup where the detonator in All Foods could not be interacted with.
  • Jackie will now empty his clip before reloading inThe Rescue.
  • The cyberpsycho inCyberpsycho Sighting: 2d Chances should at present respond to the player attacking at range correctly.
  • Corrected employ of comprehend for friendly NPCs.
  • Stock-still an issue where Panam'south car could get launched into the air inWith a Little Help from my Friends.
  • Fixed an issue where Delamain cab would launch into the air afterwards leaving Afterlife inThe Heist.
  • Fixed an issue where other cars in the race inThe Fauna in Me: City Middlecould get teleported under sure circumstances causing the player to driblet to the last identify.
  • The car will no longer be misplaced later on skipping the ride to the Piez eating place with Joshua inSinnerman.

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Dr. Armughanuddin
@armughanuddin

Medico (He/Him) is the Head of Content- Republic of india for DualShockers. He is pursuing Information science Engineering and is really passionate about gaming and technology. Yous can detect him cracking circuitous coding bug during the day, and covering the latest happenings in the industry at nighttime.

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